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Answer by XenoTracker

Apparently this is the new AddForce thing Public float jumpSpeed = 5f;//or whatever you want it to be public Rigidbody rb; //and again, whatever you want to call it void Start (){ rb = GetComponent ();...

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Answer by XenoTracker

Nordaj123 is right Try this? MonoBehavior{ private float JumpHeight = 2; // try to increase if no effect. bool grounded = false; void Update(){ if (grounded == false &&...

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Answer by XenoTracker

is your object with the tag "Room" or the ParentDoor a trigger collider? if not, then try using void OnCollisionEnter(collision col) instead.

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Answer by XenoTracker

Apparently this is the new AddForce thing Public float jumpSpeed = 5f;//or whatever you want it to be public Rigidbody rb; //and again, whatever you want to call it void Start (){ rb = GetComponent ();...

View Article

Answer by XenoTracker

Nordaj123 is right Try this? MonoBehavior{ private float JumpHeight = 2; // try to increase if no effect. bool grounded = false; void Update(){ if (grounded == false &&...

View Article


Answer by XenoTracker

is your object with the tag "Room" or the ParentDoor a trigger collider? if not, then try using void OnCollisionEnter(collision col) instead.

View Article
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